Help Topics

Characters

Editing a Character
General Tab
Skills Tab
Events Tab
Character Sheets

Players

Editing a Player

Checkins

Step 1: Player ID
Step 2: Choose Characters
Step 3: Checkin Details
Step 4: NPC Duty
Step 5: Payment & Buyback
Step 6: Ready for Approval
Checkin Approval

Checkouts

Step 1: Player ID
Step 2: Characters
Step 3: Checkout Details

Events

Editing an Event
Event Locations
Linking to Events

Reports

Event Attendance Report

Users

Auditing

Events
Characters
Players

Other Topics

Accounts
Announcements
Password Reset

Editing Characters - General

In addition to stats and abilities, characters have the following settings:

  • Name: The characters' name
  • Creation Date: The date on which the character was created. This is used in checkin for finding events eligible for buyback, reporting, etc.
  • Status: The current character status. When switched to Retired or Dead, the characters' Build is available for transfer (but not when deleted). The New status is not different from Active - it is just used for organization.
  • Home: The chapter which this character calls home. Only Advanced members can have separate home chapters per character.
  • Strain: See the rulebook for details about Strains
  • Faith (optional): The babtized Faith of the character, if any. Used solely on character sheets.
  • Derangement (optional): Generally populated after a gravemind encounter. Used here solely on character sheets.
  • Notes: Can contain whatever you need to put into the Notes section of a character sheet. Also helpful in searching for characters.

To make a change to any of these settings, simply update the field and click the Save button (it's near the upper right corner of the Name field).

Managing Professions

On this page, you can also manage the characters' Professions and Advanced Professions. Generally, this should be done during check-out...but you can also edit them here.

To add a Profession or Advanced Profession, select it from the dropdown and click "Add". Note that, if the player does not have the Build required to learn a new profession (or if they already have 3), you will not be able to add it here.

Each character can also Forget a Profession. This can only be done once per character, and costs the character all of the skills learned through that Profession. To Forget a Profession, click the Drop button next to the Profession you want to forget. If a Profession has already been dropped by the character, the button(s) will not appear.

Managing Stats

Characters have Health, Mind, and Infection points - these are shown here as they would appear on the Character Sheet.

To edit a stat:

  1. Click the Edit link next to the stat you wish to modify
  2. In the dialog that opens, you may Edit or Delete stats which were learned at each Event (you can also double-click to edit)
  3. You can add stats by specifying the number of points learned, and the Event at which the stat was learned, and clicking "Submit".
  4. When done, close the window or click the Close Window button in the upper-right corner of the dialog.

Note: Changes in the popup are saved immediately, but you will need to refresh the Edit Character page to see those changes.

Editing Characters - Skills

On the Skills tab, you will see all of the skills that the character has learned, along with the Mind Points cost, Build Cost (how much Build the character spent to learn it), the Teacher (or SELF if self-taught, or START of the character started with the skill), and the date that the skill was learned on.

You can edit amount of Build spent to learn the skill, the Teacher for the skill, and the date it was learned. To do this, either double-click on the row for the skill you wish to edit, or click the Edit button. When changes have been made, click the Save button to commit your changes or Cancel to discard them. You can also delete a skill by clicking on the Delete button for it. This causes the skill to be unlearned, and the Build refunded, as if it were never learned (but this action will show up in an Audit).

Note: Dates must be in the format YYYY-MM-DD. This means a four-digit year, followed by a dash, two-digit month, another dash, and a two-digit day.

Adding a Skill

Warning: This is not the typical way for characters to learn skills. We strongly recommend using the check-in / check-out process instead!

To add a skill:

  1. Choose the skill from the list on the right. Only skills which the character is allowed to learn (through their Strain, Professions, or the Open list) will be available in this list.
  2. The Mind Cost and Build Cost will be filled in automatically. You can override the Build Cost if needed - but we strongly recommend against it!
  3. Specify the Teacher as a Player ID. If the Skill is self-taught, enter 0.
  4. Enter the date on which the skill was learned. This should coincide with the Event that it was learned at.
  5. Click the Add Skill button - the skill is added.

Editing Characters - Events

On the Events tab, you will see all of the events that the character has attended, along with the Build earned for each event (split out by how it was earned), and whether the event attendance counts as Travel. Note that Travel is important in determining how many Base Build a character earns for events - Travel events do not count towards the "number of games" rule for calculating Base Build.

You can edit the attendance information, by either double-clicking on the row for the event, or clicking the Edit button. When changes have been made, click the Save button to commit your changes or Cancel to discard them. You can also delete this attendance from the characters' history by clicking on the Delete button for it. This causes all Build to be lost - but skills / Professions are NOT removed as a result. If Event Attendance is removed here, please make sure that the character still has a positive Build balance.

Adding an Event

Warning: This is not the typical way for characters to gain event Build. We strongly recommend using the check-in / check-out process instead!

To add Event Attendance:

  1. Choose the Event from the list on the right. Only Events which occurred after the character was created will be available in this list - but you will see all events for all Chapters (to facilitate Travel Attendance). Be sure you choose the right one!
  2. The Earned Build will be filled in automatically, based on the number of events attended, and whether this would be a Travel event. You can override this if needed - but we strongly recommend against it!
  3. Specify amount of Build purchased, converted from AP, or earned via referral.
  4. Click the Add button - event attendance is added and Build is awarded.